2009-06-26

June '09.2

School is out for a couple of weeks, so I'm trying to catch up on some personal projects while I have a bit of time. Today I finished and uploaded a picture on my Deviant Art site, and am debating on whether or not to put it on my Artician site. Originally, my Techno Girl was supposed to be Beat Girl, from the Shojo Beat magazine. A while back they had announced a contest asking people to draw their own version of Beat Girl, but they canceled the contest shortly after. I kept drawing, altering my original design a bit, and overall I'm happy. It took a little bit of time getting used to drawing with my tablet again, since my latest school assignments have been in graphite, charcoal, and conte.

I'm also taking the time to scope out some intern positions, now that I've finished my first year at Ai. I never heard back from Big Huge Games...I wasn't able to submit my resume and portfolio to them due to some e-mail error on their end, and when I wrote them to ask about it, they never replied. I wish I could have at least gotten some feedback from them about my work, just to see if they thought I had any talent, or what I should work on to improve my portfolio.

I did send in my resume to SilverTreeMedia, though. And have already heard back from them, as well. They told me they'd be in touch if they felt I would be able to contribute anything to one of their projects. I probably don't have anything too eye-catching in my portfolio as of yet (hopefully that will change as I progress through school and learn more), but I got excited when I found out that they made the Pixie Hollow game I've been poking around at for the last couple of months.

Anyway, I checked out Bionic Commando, and have been having fun playing that. By no means is it the greatest thing I've ever played, but it is fun. Aside from the odd controls and various impossible situations like your mechanical arm being more sensitive to radiation than your organic body, it's not bad. I've had some gripes with it (you can't have a robotic arm without the rest of your body having cybernetic implants...your arm would be so heavy it'd fall off!), but I know how to willingly suspend my disbelief enough to enjoy a video game.

I've been meaning to try the new Red Faction, as well, and I've been hearing good things about Ghostbusters. Until then, I'm content to play Gears of War 2 and Resident Evil 5 again, and I still need to beat Mass Effect. Jade Empire and Ar Tonelico have been put on the back burner, and I just bought Monster Hunter and created a character in that, but haven't done more than the first tutorial mission.

Argh. So many video games. ^_^

2009-06-07

June '09.1

It seems like everyone's talking about E3 right now, so I guess I should say a few things about it, as well. But I'll be honest; there wasn't a lot that excited me. Most games I've known about for months, like Assassin's Creed 2, and Brutal Legend. Heck, I'd even been looking stuff up about BioWare's Star Wars MMO, The Old Republic. Gaming magazines and even the Internet have been full of information, screenshots, and trailers for a long while before companies showed off their stuff at E3.

I will say, however, that there were a couple of surprises, some of which were pleasant, some of which were...not. Microsoft's Project Natal is interesting enough, even though it creeps me out. It's just doing what the Wii did; cater to casual gamers. The whole 'body as a controller' thing could work well enough for some games, but I'm thinking that if you're going to be up and dancing around in your living room, you should go outside and get some fresh air. I mean, in one part of their commercial, a kid scan his real skateboard into the game and then proceeds to play. Why isn't he just outside riding his real skateboard? And sorry, Milo, but I can't see anyone actually playing a game with a VI child. It works well, as a demo, but I would question the motives of someone who bought this game. Maybe that's juat my lack of faith in humanity, though.

Square caught me off-guard when they annouced FFXIV for the PS3 and PC, especially since FFXIII hasn't come to the states, yet. And Nintendo threw all sorts of titles into gamer's faces...the most exciting of all being Metroid: Other M, which is being developed by Team Ninja of Ninja Gaiden fame.

As far as up and coming releases go, though, I've got my eye on BlazBlue and Dissidia. My 360 and PSP collections need new additions, and I'm always up for good fighting games. Hopefully in a couple of weeks when I go on summer holiday, I can get back into some serious gaming.

Life Drawing is a demanding class. Most of what I've been doing has been uploaded in a special Deviant Art folder, but it's sad that my overall gallery seems neglected. I have, though, created a slightly more professional gallery that I'm using as my portfolio on Artician. I attempted to send it and resume to Big Huge Games in hopes of gaining an internship while I go to school, but they must have their e-mail set up so only people with autherization numbers can submit mail. I wrote another of their addresses asking about the problem I was encountering, so I hope to hear back from them in a few days. (Not like I really think I'll get an internship, but hey, I can try).

I have been working on a couple of drawings that I'd like to get into my portfolio, but classes come first. In a couple of weeks, I'll be able to focus on my portfolio and get it looking nicer, and hopefully after Life Drawing, I'll have another submission to add.