My laptop was out of commission for the latter half of September due to the mother board going bad, which made doing work at the Save Point a little inconvenient since I had to mooch a computer off of them every time I went down to put a character on their wall.
But, character transference is complete, the Save Point is open, and I've been giving colour to the characters bit by bit as I have the time to go downtown. I wish I did have more time, but I do work, and have my class, and they're understanding and don't seem to mind when I randomly pop in for a couple of hours and paint. I'm probably going to drop by there today, as well, since I do have the day off from work, and I have the rest of the day to do some homework.
Speaking of homework, I'm enjoying my 3d modeling class in spite of the fact that it's highly frustrating working with a new program. I've never worked in 3d, so the assignments are all very informative and challenging, but there have been a few points where I've wanted to smash something...which takes a lot for me. I've told people that I have the patience of a rock, so when something sets me off, it's something big.
So! Final Fantasy 14 came out, which means I've been on my desktop a lot more. I love the game in a different way than I did 11, and I'm honestly confused by the horrible reviews some websites have been given. My only conclusion is that they're very biased and already have an MMO that they play, or they don't enjoy learning, exploring, and not having everything simply handed to them. Personally, I'm very into the story behind it, and I have fun completing quests. To each their own, I suppose. I've never played other MMOs so I can't honestly compare it to anything, but I think it's being judged to harshly based on other games. People complain that it's not like 11 when, in my opinion, it shouldn't have to be. 11 is still up and running, and people are still playing it. Also, Square doesn't have the experience of making social games; the Final Fantasy series has been nothing but single player RPGs, as has a vast majority of their other titles (look to the Digital Devil Saga, Persona, and Dragon Quest games). 14 is flawed, but it is new. 11 had several years to get to where it is, and it's just foolish to expect 14 to be perfect from the get-go. I'm taking it for what it is, and having a good time.
The new Castlevania has also been able to steal a good amount of my time. It doesn't play like any other Castlevania game, but it still keeps the feel of it. With the 3d ones on the PS2, there was something...lacking. With Lords of Shadow, it all just feels right, and it seems like it's a good direction for the series. The monster design is some of the best I've seen in a game, the voice-acting is spot on, the story is intriguing, the levels are not only gorgeous, but well-designed.
The next few months and going to break me since Fist of the North Star and the new Fallout, Fable, and Assassin's Creed games all come out within a few weeks of each other. Little Big Planet 2 has been moved to released next year, though, and Gears 3 has been pushed back even further (not real happy about that, but there's naught to be done).
In non-game related news, the next installment of Sky Doll is in the works. Barbucci's art has been more of a recent inspiration of mine, and I bought the Sky Doll graphic novel several months back, not knowing that the story had been put on hold and the book unfinished. The ending was very unresolved and left me with so many questions, so I was happy to read in Barbucci's blog that they're working on more.
Also, I'm visiting a castle next week! Ian and I are searching for wedding locations, and we were thinking that a castle would be most awesome. I'm sure I'll have stuff to post about that.
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